Module Specifications.
Current Academic Year 2024 - 2025
All Module information is indicative, and this portal is an interim interface pending the full upgrade of Coursebuilder and subsequent integration to the new DCU Student Information System (DCU Key).
As such, this is a point in time view of data which will be refreshed periodically. Some fields/data may not yet be available pending the completion of the full Coursebuilder upgrade and integration project. We will post status updates as they become available. Thank you for your patience and understanding.
Date posted: September 2024
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Coursework Only |
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Description The purpose of this module is to provide an overview of the various innovative technologies in computing. There will be seminars on innovative technologies being researched activities by lecturers and researchers in the School of Computing and other Schools. Students are expected to participate in a variety of innovative teaching approaches and activities throughout the semester and will apply knowledge gained in a variety of formats. | |||||||||||||||||||||||||||||||||||||||||||
Learning Outcomes 1. Explain innovative technologies being researched in the university and industry. 2. Produce an output in a group the shows their understanding of innovative and disruptive technologies. 3. Evaluate the societal, personal and psychological impacts of innovative and disruptive technologies. 4. Analyse the potential impact of innovative and disruptive technologies. 5. Develop an artefact that demonstrates an understanding of innovative and disruptive technologies. | |||||||||||||||||||||||||||||||||||||||||||
All module information is indicative and subject to change. For further information,students are advised to refer to the University's Marks and Standards and Programme Specific Regulations at: http://www.dcu.ie/registry/examinations/index.shtml |
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Indicative Content and Learning Activities
Artificial Intelligence and Machine LearningAn overview of Artificial Intelligence (AI) and Machine Learning (ML)Virtual Reality (VR) and Augmented Reality (AR)An overview of Virtual Reality (VR) and Augmented Reality (AR).Internet of Things, pervasive and ubiquitous computingAn overview of Internet of Things (IoT), pervasive and ubiquitous computing.Natural Language Processing and related technologiesAn overview of Natural Language Processing and related technologies (e.g. Machine Learning)Educational TechnologiesAn overview of Educational Technologies and how Computer Assisted Learning (CAL) can impact education. This will look at both formal and informal learning at different stages of education.Industry-led topicsIndustry speakers will share information on innovative technologies in their field.Research Centre-led topicSpeakers from different research centres will provide insights into the innovative technologies they are currently researching. | |||||||||||||||||||||||||||||||||||||||||||
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Indicative Reading List | |||||||||||||||||||||||||||||||||||||||||||
Other Resources 59610, Website, 0, Sustainable Development Goals, https://sdgs.un.org/goals, 59611, Website, 0, 21st Century Challenges, https://21stcenturychallenges.org/challenges/, 59612, Website, 0, Challenge Based Learning (Guide), https://www.challengebasedlearning.org/wp-content/uploads/2019/02/CBL_Guide2016.pdf, 59613, Website, 0, Challenge Based Learning (Team work), https://www2.tuhh.de/zll/challenged-based-learning/#support, | |||||||||||||||||||||||||||||||||||||||||||