Module Specifications.
Current Academic Year 2024 - 2025
All Module information is indicative, and this portal is an interim interface pending the full upgrade of Coursebuilder and subsequent integration to the new DCU Student Information System (DCU Key).
As such, this is a point in time view of data which will be refreshed periodically. Some fields/data may not yet be available pending the completion of the full Coursebuilder upgrade and integration project. We will post status updates as they become available. Thank you for your patience and understanding.
Date posted: September 2024
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Coursework Only |
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Description The aims of this module are to introduce the student to the fundamental concepts underpinning the design and implementation of user interfaces. Students will be exposed to the theories which support the design of interaction strategies, and will be instructed in the practical aspects of implementing these theories. This module is aimed at students who wish to become familiar with the theoretical basis, and the practical knowledge necessary to design, implement, and test user interfaces to a high standard. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Learning Outcomes 1. Demonstrate the importance of user-interface design and its role in the wider context of software development lifecycle 2. Explain the principles and guidelines for different types of user-interfaces 3. Explain the concept of user types, user classification, and the approaches to design to support them 4. Apply the principles and guidelines to sketch and prototype the interaction in a particular context 5. Evaluate the user-interfaces using various evaluation techniques 6. Apply theories of design/evaluation techniques to the tasks of brainstorming, concept framing, designing, implementing and evaluating a user-interface | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
All module information is indicative and subject to change. For further information,students are advised to refer to the University's Marks and Standards and Programme Specific Regulations at: http://www.dcu.ie/registry/examinations/index.shtml |
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Indicative Content and Learning Activities
Introduction to Human-Computer Interaction (HCI).A discussion of the history of interfaces, and an overview of the role of HCI in the software process.HCI and the World Wide Web.An examination of the role of Interface Design in the unique context that is the Web. Things like Ajax, Aria, HTML 5 (to list a few) will be discussed.Principles and guidelines in Human-Computer InteractionA major and important facet of Interface Design is the cognitive aspect and how they are used to compile a theoretical foundation in the form of design principles, guidelines and heuristics. What are the available theories that could be used to design usable user-interfaces?Interaction styles and general design Interaction strategies.How do humans use and interact with their technology?Interface and usability evaluation.Various techniques for evaluation of interfaces including task Analysis, heuristic interface evaluation, and other techniques for capturing the usability of the interface.User-interface implementation for interactivityLow-fidelity and High-fidelity prototyping in order to demonstrate the design ideas in interactive artefacts.User-centred design and accessibilityWhy should we design with accessibility in mind? Does it really matter?Mobile and MultiModal HCIAn overview of current (and future) trends and directions in HCI. Mobile computing (such as smartphones) and multiModal interfaces will be discussed. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Indicative Reading List
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Other Resources None | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Matching of LOs with assessments: updated LOs are not reflected in the assessment screen thus once LOs are approved I will be able to review the matching to ensure suitable matching between LOs and assessments. |