Module Specifications.
Current Academic Year 2024 - 2025
All Module information is indicative, and this portal is an interim interface pending the full upgrade of Coursebuilder and subsequent integration to the new DCU Student Information System (DCU Key).
As such, this is a point in time view of data which will be refreshed periodically. Some fields/data may not yet be available pending the completion of the full Coursebuilder upgrade and integration project. We will post status updates as they become available. Thank you for your patience and understanding.
Date posted: September 2024
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Description Using an interdisciplinary approach, this module provides students with an understanding of the theories and practices used in designing interactive experiences with digital media. The content focuses on the fundamentals of interaction design and user-experience, requiring students to reflect on the opportunities and challenges of human-computer interaction. It adopts industry standard tools and methods for designing, prototyping, user-testing, and collaboration in teamwork. Students should be able to develop the skills required in the industry, and to be able to critically assess third-party interactive design work. | |||||||||||||||||||||||||||||||||||||||||||
Learning Outcomes 1. Demonstrate knowledge and critical evaluation of theories and applied principles of human-centred design in the assessment and development of user-experience, including HCI interfaces. 2. Be able to identify the main components of UX and interaction design, its pros and cons, and design HCI according to good practices for user-centred interaction design. 3. Create an industry-level design report incorporating details of a product, its interface, interaction, and limitations of design 4. Develop skills required in team work and project development 5. Recognise and implement the appropriate use of multimedia assets and techniques to formulate a valid and creative solution | |||||||||||||||||||||||||||||||||||||||||||
All module information is indicative and subject to change. For further information,students are advised to refer to the University's Marks and Standards and Programme Specific Regulations at: http://www.dcu.ie/registry/examinations/index.shtml |
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Indicative Content and Learning Activities
Introduction to Structure and Organisation of ModuleSurvey of key themes and concepts to be addressed; Definition and explication of learning objectives; Applications of interface design in multimedia - an introduction.Principles of Commercial Product DesignHistorical PerspectivesOrigins and evolution; Key historical developments;Principles of Interface DesignHistorical PerspectivesOrigins and evolution; Key historical developments; New media and graphic design; analogue and digital;Principles of Information DesignDefininginformation;Information vs. communication - functions of communication; Towards a working model of information and communication.Principles of GUI - Graphic User InterfaceToolsCategorisation - theory and applications; Visualisationthe significance of the graphical in information design; Paradigms and genre as structuring devices; Navigation and the simplification of complex structures; Site architecture, wayfinding and mapping;Human Centred DesignPrecepts and principles; Factoring human cognitive processes into information and interface design; Perception as a factor in the design of interfaces; Metaphor and the representation of abstract concepts, objects and ideas.User TestingDeveloping user profiles, questionnaires and models. Understanding the relationship between the commercial client, interface designer and user.Case StudyGraphical User InterfacesThe limitations of contemporary interfaces; Alternatives to graphics based interfaces -using communication channels; Use of authoring software for the development of user interfaces for specific audiences.Case StudyInterdisciplinary PerspectivesWayfinding in architectural studies; Mapping complex data; Navigating structured data.Case StudyIntegrating Data and Display in Multimedia EnvironmentsThe graphical display of complex information; Navigation and structure in complex data - a visual approach; Information delivery in the multimedia environment - general principles and problems; Information kiosks -a detailed case study. | |||||||||||||||||||||||||||||||||||||||||||
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Indicative Reading List
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Other Resources None | |||||||||||||||||||||||||||||||||||||||||||