Module Specifications..
Current Academic Year 2023 - 2024
Please note that this information is subject to change.
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Description The aims of the module are twofold: 1. To develop a critical understanding of the use of sound and music in emerging media an. 2. To give students a practical introduction to the planning and implementation of audio and music components in time based and responsive mixed media projects | |||||||||||||||||||||||||||||||||||||||||
Learning Outcomes 1. To be able to record audio suitable for the production of music, voiceover, foley, ADR, and other uses in the media industries. 2. Show proficiency in the use and application of location recording technologies. 3. Manipulate, edit and produce sound recordings using digital software. 4. Appraise the work of sound artists, sound designers, and other professionals in the audio industries. 5. Produce a major sound work for integration with media environments, including legacy and emerging media. 6. Design and produce sound for linear and responsive media 7. Mix sound from both musical and environmental sources. | |||||||||||||||||||||||||||||||||||||||||
All module information is indicative and subject to change. For further information,students are advised to refer to the University's Marks and Standards and Programme Specific Regulations at: http://www.dcu.ie/registry/examinations/index.shtml |
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Indicative Content and Learning Activities
Module DeliveryThis module is delivered through a series of lectures, workshops, seminars, resource-based learning and demonstrations.Hearing and spectral content of sound:Frequency domain, fundamentals, harmonics, subharmonics & overtones. Principles of hearing:-Psycho-acoustics Principles of reproduction: monitoring, speakers and environmentSound Design for Moving ImageRecording source audio for moving images. Foley recording and design Film Soundtrack and musicDigital Audio Recording.Microphone Techniques & Location recording The recording studio for dubbing and voice over & Multi-track recording.Multimedia Sound and MusicThe semiotics of sound and music; cymatics; sound/colour theories; synaesthesia; sound narratives; silence; acoustic ecology.Synthesis and Sampling;Sound synthesise: additive, subtractive, modulation and granular MIDIDigital Signal ProcessingMulti-track Mixing: Editing, Effects & Processing:( equalisation, compression and reverberation)Audio for responsive/ interactive environments:Sound design for installations Sound design for games, Algorithmic Audio composition.Sounds in SpacesTheory and practice of how humans perceive sounds in spaces; potential practical applications for emerging media projects; use of spatial audio software for audiovisual production. | |||||||||||||||||||||||||||||||||||||||||
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Indicative Reading List
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Other Resources None | |||||||||||||||||||||||||||||||||||||||||
Update to MSc. title and to reflect developments in the field - | |||||||||||||||||||||||||||||||||||||||||
Programme or List of Programmes
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Date of Last Revision | 01-FEB-12 | ||||||||||||||||||||||||||||||||||||||||
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