Module Specifications..
Current Academic Year 2023 - 2024
Please note that this information is subject to change.
| |||||||||||||||||||||||||||||||||||||||
None Resit continuous assessment is possible through the use of make-up assignments that can be completed over the summer months. |
|||||||||||||||||||||||||||||||||||||||
Description This module deals with the visualisation of / interaction with acquired and synthetic 3D data. The topics covered include: 3D data acquisition, the mathematical fundamentals of 3D graphics, 3D application development for web and mobile platforms, rendering techniques for use with volumetric data and advanced 3D visualisation systems. The assessment of the module consists of a terminal examination and an assignment where the student created a bespoke sensor driven immersive 3D visualisation system. | |||||||||||||||||||||||||||||||||||||||
Learning Outcomes 1. Understand and apply the mathematical concepts relating to 3D user interface design 2. Integrate bespoke 3D computer graphics software with the appropriate sensors to create sensor driven immersive 3D visualisation systems 3. Understand and apply the design processes relating to mobile application development and 3D application development in both familiar and unfamiliar situations 4. Design and conduct experiment to determine the performance and accuracy of a bespoke 3D user interface. 5. Understand the concepts from physics and medicine that relate to the acquisition of medical image data and explain the ethical issues associated with the acquisition of 3D data in this context 6. Succinctly describe the relevant advantages and disadvantages of their own 3D interface system; write reports and summarise their own work in abstracts; act on instructions related to the development of a bespoke 3D interface system and give clear instructions explaining how the developed system should be used | |||||||||||||||||||||||||||||||||||||||
All module information is indicative and subject to change. For further information,students are advised to refer to the University's Marks and Standards and Programme Specific Regulations at: http://www.dcu.ie/registry/examinations/index.shtml |
|||||||||||||||||||||||||||||||||||||||
Indicative Content and Learning Activities
3D Computer GraphicsMathematical fundamentals of 3D computer graphics: Manipulation of 2D & 3D data structures, Transformations, Vector Geometry, Matrix algebra. OpenGL ES / WebGL: Scene graphs, Transformations , Geometry, Appearance, Lighting, Texture mapping, Animation, Interaction.Mobile Platforms for 3D Visualisationo The android platform, application development tools and concepts, application components, the manifest file, intents, the activity lifecycle, user interface components, event handling, layouts, fragments, data storage, interfacing with sensors (accelerometer, gyroscope, GPS, camera), 2D and 3D interfaces.3D Display SystemsStereo visualisation: Shutter glasses, Autostereoscopic displays. Volumetric displays, Augmented reality, Sensor driven immersive 3D visualisation3D Data AcquisitionMedical Modalities: CT, MR, PET, SPECT, 3D Ultrasound. Industrial Systems: Contact approaches, Laser scanners, 3D Data formatsVolume VisualisationIndirect volume rendering: The marching cubes algorithm. Direct volume rendering: Image-order rendering: Maximum intensity projection, volume ray casting. Object-order rendering: Splatting. Hybrid approaches: Shear-warp factorisation. Optimisation techniques: Empty space skipping, early ray termination | |||||||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||||||
Indicative Reading List | |||||||||||||||||||||||||||||||||||||||
Other Resources None | |||||||||||||||||||||||||||||||||||||||
Programme or List of Programmes | |||||||||||||||||||||||||||||||||||||||
Archives: |
|