Module Specifications..
Current Academic Year 2024 - 2025
Please note that this information is subject to change.
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Description This module will provide detailed knowledge and understanding of current and emerging approaches to learning design for digital, online and blended learning environments and how to apply these in a learning and development context. The module will engage in debates on different design approaches, theories and technologies to develop knowledge around the whys and hows of creating learning experiences for learning and development contexts. It will evaluate, drawing on scientific research evidence and practice, the opportunities, benefits and limitations of leveraging pedagogy, digital technologies, and techniques for learning and development delivery. Case studies from research and practice of innovative digital learning design exemplars will be used to provide a basis for critical examination of the current trends and future directions of educational technologies. | |||||||||||||||||||||||||||||||||||||||
Learning Outcomes 1. Demonstrate an understanding of the principles of learning design for digital, online and blended learning and leverage them to support organisational learning and development 2. Develop a digital learning design toolkit to create effective and engaging learning journeys appropriate tailored to organisational learning and development needs 3. Evaluate learning experiences using quality assurance and data-driven approaches. 4. Critically apply digital intelligence to the evaluation and application of digital tools and pedagogy to the design and development of learning experiences. 5. Critically reflect on their personal and professional digital competencies. | |||||||||||||||||||||||||||||||||||||||
All module information is indicative and subject to change. For further information,students are advised to refer to the University's Marks and Standards and Programme Specific Regulations at: http://www.dcu.ie/registry/examinations/index.shtml |
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Indicative Content and Learning Activities
Historical and theoretical perspectives on digital, online, blended and distance educationLearning design:Definitions, current issues, key approaches: ADDIE, Design Thinking, ABC learning design, 7Cs.Technology, tools and platforms:Virtual learning environments, authoring tools, synchronous and asynchronous tools, multimedia production.Learning design in actionLearner context and needs analysis, storyboarding, persona development, constructive alignment, accessibility and inclusion, assessment and feedback, creating a learning design.Quality and evaluation of learning experiences for learning and development contexts.New and emerging pedagogies, technologies and trends:VR, AI, Open Education, user experience design, green Edtech. | |||||||||||||||||||||||||||||||||||||||
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Indicative Reading List
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Other Resources 50211, Website, 0, Education and Technology: Key Issues and Debates, https://rl.talis.com/3/ucl/lists/D8B791DC-0CED-BCCC-5CFD-1B5C9FB12AE5.html?lang=en-US, 50212, Website, UCL, 0, Learning Design for Blended and Online Education, https://rl.talis.com/3/ucl/lists/3D64C1D0-2529-E818-AA34-E82F461B6D13.html, 50213, Website, UCL, 0, Researching Design and Implementation of Digital Learning, https://rl.talis.com/3/ucl/lists/DDB6AC90-6D10-8B48-F698-F8D4C11E518F.html?lang=en-US, | |||||||||||||||||||||||||||||||||||||||
Programme or List of Programmes
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