DCU Home | Our Courses | Loop | Registry | Library | Search DCU
<< Back to Module List

Module Specifications.

Current Academic Year 2024 - 2025

All Module information is indicative, and this portal is an interim interface pending the full upgrade of Coursebuilder and subsequent integration to the new DCU Student Information System (DCU Key).

As such, this is a point in time view of data which will be refreshed periodically. Some fields/data may not yet be available pending the completion of the full Coursebuilder upgrade and integration project. We will post status updates as they become available. Thank you for your patience and understanding.

Date posted: September 2024

Module Title User Experience Design
Module Code HS2 (ITS) / ICT1008 (Banner)
Faculty Engineering & Computing School Electronic Engineering
Module Co-ordinatorRichard Bolger
Module Teachers-
NFQ level 8 Credit Rating 15
Pre-requisite Not Available
Co-requisite Not Available
Compatibles Not Available
Incompatibles Not Available
Coursework Only
Array
Description

This course develops students' understanding of cognitive and social psychology and organisational theory, as they apply to the design and use of interactive systems. The course enables students to use the resulting knowledge, in conjunction with the tools and procedures learned in HS1, to understand users' needs, develop prototype interactive systems and evaluate those systems.

Learning Outcomes

1. Evaluate interaction design using research on human information processing.
2. Discuss emotional aspects of the user experience
3. Assess the impact of computer mediation on social and organisational processes
4. Explain, using examples, the psychological processes involved in organizing, including group processes, helping, impression formation, and influence.
5. Evaluate research on how IxD mediates organisational practice.
6. Work in teams with classmates online.
7. Present the findings from their work orally and in writing.



Workload Full-time hours per semester
Type Hours Description
Tutorial25Face-to-face tutorials are held in DCU on Saturdays and online tutorials on weekday evenings according to the timetable
Online activity55Interaction with tutor and fellow students
Group work70Work in groups on assignments over the course of the academic year
Assignment Completion90Work independently and in groups on three assignments
Assessment Feedback10Individual and general feedback on assignments
Independent Study125Reading, study, research and problem solving
Total Workload: 375

All module information is indicative and subject to change. For further information,students are advised to refer to the University's Marks and Standards and Programme Specific Regulations at: http://www.dcu.ie/registry/examinations/index.shtml

Indicative Content and Learning Activities

User cognition and design
- What makes users attend to stimuli? - Perception of stimuli - Memory and user mental models - Reasoning and Decision Making - Model of Everyday Action - Implications for usability and the user experience

User affect and design
- Motivation and Goals - Emotional Processing - Three level model of Emotional Design - Technology as Experience Model - Persuasive Design

Designing to support user communication
- Theories of Communication - Making Collaboration Work - Computer Mediated Collaborative Work

Designing to support users in groups
- Group and Team Processes - Influencing Others - Relationships at Work - Virtual Teams - Cultures

Designing to support people working in organisations
- Sociotechnical Systems Theory - Multitasking - Distributed Working - Technology and Organisational Structures

Assessment Breakdown
Continuous Assessment100% Examination Weight0%
Course Work Breakdown
TypeDescription% of totalAssessment Date
AssignmentWritten assignment30%Week 11
AssignmentWritten assignment35%Week 22
AssignmentWritten assignment35%Week 30
Reassessment Requirement Type
Resit arrangements are explained by the following categories:
Resit category 1: A resit is available for both* components of the module.
Resit category 2: No resit is available for a 100% continuous assessment module.
Resit category 3: No resit is available for the continuous assessment component where there is a continuous assessment and examination element.
* ‘Both’ is used in the context of the module having a Continuous Assessment/Examination split; where the module is 100% continuous assessment, there will also be a resit of the assessment
This module is category 1
Indicative Reading List

  • Ulla Erikssonzetterquist, Tomas Mullern and Alexander Styhre: 2012, Organization theory: A practice-based approach, Oxford University Press, Oxford,
  • Colin Robson and Kieran McCartan: 2015, Real World Research, 4th edition, John Wiley & Sons,
  • Bucanan, D.A. & Huczynski, A: 2016, Organizational behavior, Pearson, New York,
  • Lazar, R: 2017, Research methods in human computer interaction, 2nd, Morgan Kaufmann, Cambridge, MA,
  • Norman, D.: 2013, The design of everyday things, Basic Books, New York,
  • Preece, J., Sharpe, H., and Rogers, Y: 2015, Interaction design: Beyond human-computer interaction, 4th, Wiley, Chichester,
  • Spielman, R.M: 2017, Psychology, OpenStax, Texas,
  • Unger and Chandler: 2012, A project guide to UX Design, New Riders, Berkeley,
Other Resources

None

<< Back to Module List