Module Specifications.
Current Academic Year 2024 - 2025
All Module information is indicative, and this portal is an interim interface pending the full upgrade of Coursebuilder and subsequent integration to the new DCU Student Information System (DCU Key).
As such, this is a point in time view of data which will be refreshed periodically. Some fields/data may not yet be available pending the completion of the full Coursebuilder upgrade and integration project. We will post status updates as they become available. Thank you for your patience and understanding.
Date posted: September 2024
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Coursework Only Array |
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Description This course develops students' understanding of cognitive and social psychology and organisational theory, as they apply to the design and use of interactive systems. The course enables students to use the resulting knowledge, in conjunction with the tools and procedures learned in HS1, to understand users' needs, develop prototype interactive systems and evaluate those systems. | |||||||||||||||||||||||||||||||||||||||||||||
Learning Outcomes 1. Evaluate interaction design using research on human information processing. 2. Discuss emotional aspects of the user experience 3. Assess the impact of computer mediation on social and organisational processes 4. Explain, using examples, the psychological processes involved in organizing, including group processes, helping, impression formation, and influence. 5. Evaluate research on how IxD mediates organisational practice. 6. Work in teams with classmates online. 7. Present the findings from their work orally and in writing. | |||||||||||||||||||||||||||||||||||||||||||||
All module information is indicative and subject to change. For further information,students are advised to refer to the University's Marks and Standards and Programme Specific Regulations at: http://www.dcu.ie/registry/examinations/index.shtml |
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Indicative Content and Learning Activities
User cognition and design- What makes users attend to stimuli? - Perception of stimuli - Memory and user mental models - Reasoning and Decision Making - Model of Everyday Action - Implications for usability and the user experienceUser affect and design- Motivation and Goals - Emotional Processing - Three level model of Emotional Design - Technology as Experience Model - Persuasive DesignDesigning to support user communication- Theories of Communication - Making Collaboration Work - Computer Mediated Collaborative WorkDesigning to support users in groups- Group and Team Processes - Influencing Others - Relationships at Work - Virtual Teams - CulturesDesigning to support people working in organisations- Sociotechnical Systems Theory - Multitasking - Distributed Working - Technology and Organisational Structures | |||||||||||||||||||||||||||||||||||||||||||||
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Indicative Reading List
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Other Resources None | |||||||||||||||||||||||||||||||||||||||||||||