Module Specifications.
Current Academic Year 2024 - 2025
All Module information is indicative, and this portal is an interim interface pending the full upgrade of Coursebuilder and subsequent integration to the new DCU Student Information System (DCU Key).
As such, this is a point in time view of data which will be refreshed periodically. Some fields/data may not yet be available pending the completion of the full Coursebuilder upgrade and integration project. We will post status updates as they become available. Thank you for your patience and understanding.
Date posted: September 2024
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Coursework Only |
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Description This module focuses on the topic of creativity and on the emerging future at both a macro and micro level. It will firstly explore the concept of creativity, including discrete approaches to defining creativity, and the factors that are argued to foster or hinder its development. The module will then examine emerging trends in multiple domains, such as technology and healthcare, and consider predictions of future developments. Furthermore, at an individual level, the module will prompt students to engage with their own future development, with a particular focus on their career development following university. | |||||||||||||||||||||||||||||||||||||||||||||||||
Learning Outcomes 1. Demonstrate an understanding of the field of creativity studies, including the historic development of the field, the importance of creativity for human development, and the factors which foster or hinder creativity. 2. Demonstrate familiarity with diverse methodologies relevant to creative thinking. 3. Conduct quality research relating to the field of future studies, and identify important emerging trends in multiple sectors. 4. Reflect critically on the implications of emerging innovations on human societies and human relations. 5. Articulate his/her own strengths and provide specific examples which demonstrate these strengthens. 6. Produce a quality curriculum vitae and other documentation relevant to career development. | |||||||||||||||||||||||||||||||||||||||||||||||||
All module information is indicative and subject to change. For further information,students are advised to refer to the University's Marks and Standards and Programme Specific Regulations at: http://www.dcu.ie/registry/examinations/index.shtml |
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Indicative Content and Learning Activities
CreativityWhat is creativity? How can it be defined? How has it been perceived throughout history?Creative environmentsCreativity cannot be 'taught', but can it be stimulated? What conditions either foster or hinder creativity?Creative methodologiesWhat methodologies have been developed that seek harness the creative potential of individuals and groups?Future studiesWhat forces are driving change in the modern world? What developments are predicted in the future in sectors such as healthcare, communications, and technology? What impact might these changes have on human relations and how societies function? Where do we mean by sustainability and how can it be promoted in a world of increasing consumerism?Career developmentWhat skills and attributes do students have to offer the labour market and society? | |||||||||||||||||||||||||||||||||||||||||||||||||
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Indicative Reading List
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Other Resources None | |||||||||||||||||||||||||||||||||||||||||||||||||