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Module Specifications.

Current Academic Year 2024 - 2025

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Date posted: September 2024

Module Title Digital Citizenship
Module Code PSY1103 (ITS) / PSY1103 (Banner)
Faculty Science & Health School Psychology
Module Co-ordinator-
Module Teachers-
NFQ level 8 Credit Rating 5
Pre-requisite Not Available
Co-requisite Not Available
Compatibles Not Available
Incompatibles Not Available
Coursework Only
Description

This module uses blended immersive learning opportunities to introduce students to the importance of a community psychology approach to promoting community empowerment, equality, equity and social justice. Students will evaluate models and concepts of individual, community and global digital citizenship and social enterprise as a disruptive innovation. They will examine the legislative and social justice frameworks underpinning digital citizenship and social entrepreneurship. Students will engage in innovative activities (e.g. challenge based learning) to examine issues affecting individuals, communities and contemporary Irish society (e.g. sustainable development) and consider how these influence and are influenced by digital literacy and social entrepreneurship. This module supports the development of transversal skills such as digital literacy, communication, and interdisciplinary and stakeholder collaboration. Interdisciplinary challenge based learning will take place in collaboration with students on other DCU Futures programmes.

Learning Outcomes

1. Describe and evaluate the theoretical and practical contribution of community psychology to digital wellbeing
2. Identify and evaluate the models of digital citizenship and related concepts
3. Demonstrate critical awareness of the ways in which individual and community digital citizenship are linked to contemporary culture, society and economy.
4. Demonstrate an understanding of social responsibility and social entrepreneurship
5. Demonstrate critical awareness of digital literacy, digital citizenship and social enterprise as agents of change and tools for disruptive innovation in community settings.
6. Demonstrate the ability to integrate ideas, knowledge, concepts and understanding of community psychology, digital citizenship and social enterprise in addressing a real-world challenge focusing on sustainable development and the environment.
7. Demonstrate the ability to interpret, critically understand and express own creativity through digital media.



Workload Full-time hours per semester
Type Hours Description
Lecture24Formal Lectures
Online activity12Students will access online tutorials and contribute to online discussions relating to the module topics.
Independent Study49Student will study the module material, related resources and references, and complete their individual assignment.
Group work20Interdisciplinary challenge-based learning activities
Portfolio Preparation20Students will work in small interdisciplinary groups to develop and complete an ePortfolio and digital presentation showcasing the output from their group project.
Total Workload: 125

All module information is indicative and subject to change. For further information,students are advised to refer to the University's Marks and Standards and Programme Specific Regulations at: http://www.dcu.ie/registry/examinations/index.shtml

Indicative Content and Learning Activities

Community Psychology
Values and vision; power, empowerment and depowerment; prevention, promotion and social change; community, connection and participation (physical and online communities)

Digital Citizenship
What it is? Why is it important? What does it mean to be a good digital citizen? includes related concepts of digital literacy, digital competencies, digital identity, digital culture, and digital citizen science.

Being Online
Access and Inclusion: digital divide, digital generation gap, digital literacy, digital spaces, (in)equality and (in)equity, marginalisation (age, gender, culture, ethnicity, and disability issues); Learning and Creativity: learning through digital environments, lifelong learning, building personal / social / digital capital, developing community digital resources, key challenges (e.g. authorship and ownership); Medial and Information Literacy.

Digital Wellbeing
Online ethical behaviour and positive online interaction with others, empowerment; Digital Resistance (fake news, false information); Health and Wellbeing: awareness of opportunities and issues that affect wellness in the digital world (e.g. source of valuable information, false information, 'overfeed', internet addiction, ergonomics, risk assessment, misuse); ePresence, e-Identity & communication; distance, dehumanisation and radicalisation.

Rights Online
Active participation and responsible decision-making, emergence of civic tech, distribution of power and influence; Rights and responsibilities: privacy and security (e.g. personal protection, data protection, digital identity protection, safe and sustainable use),access and inclusion, freedom of expression, ethics, policing the digital world; policy and legislation; consumer awareness; consumer activism.

Digital citizenship in the community
User experience in online communities; surveillance society (including privacy, monitoring and surveillance); building community resilience by promoting positive and collaborative virtual social spaces; intercultural digital citizenship in the community.

Social Enterprise
Introduction to social entrepreneurship (how to define a social problem, understand contextual realities, develop a solution, and plan for effective deployment); Social enterprise as disruptive innovation; the social entrepreneur as an agent of change; Addressing community-based challenges through social enterprise, with a focus on sustainability and the environment; sustainable development goals.

Assessment Breakdown
Continuous Assessment100% Examination Weight0%
Course Work Breakdown
TypeDescription% of totalAssessment Date
EssayStudents will write an essay on a topic relating to technologies as tools for community development.30%As required
Group project Students will work in interdisciplinary groups with students on other DCU Futures programmes (where possible) to address a societal challenge with a focus on sustainable development and the environment. The output of the group project will be captured in the students' ePortfolio50%Sem 1 End
Digital ProjectStudents will create, in their groups, a digital presentation that identifies the problem highlighted in their group project, the solution proposed by the group and the rationale for this choice20%Sem 1 End
Reassessment Requirement Type
Resit arrangements are explained by the following categories:
Resit category 1: A resit is available for both* components of the module.
Resit category 2: No resit is available for a 100% continuous assessment module.
Resit category 3: No resit is available for the continuous assessment component where there is a continuous assessment and examination element.
* ‘Both’ is used in the context of the module having a Continuous Assessment/Examination split; where the module is 100% continuous assessment, there will also be a resit of the assessment
This module is category 1
Indicative Reading List

    Other Resources

    None

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