Module Specifications.
Current Academic Year 2024 - 2025
All Module information is indicative, and this portal is an interim interface pending the full upgrade of Coursebuilder and subsequent integration to the new DCU Student Information System (DCU Key).
As such, this is a point in time view of data which will be refreshed periodically. Some fields/data may not yet be available pending the completion of the full Coursebuilder upgrade and integration project. We will post status updates as they become available. Thank you for your patience and understanding.
Date posted: September 2024
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Description This is a blended learning, applied module co-created and co-delivered with DCU Futures industry partners. The module serves to provide students with exposure to key tools and language of digital business. The module will focus on experiential learning so students can appreciate the breadth of technology including, but not limited to, coding approaches and tools, traditional web technologies, cloud based technologies, mobile internet technologies, Internet of things, artificial intelligence, robotics, augmented reality and machine-learning. The module will be underpinned by curated learning and reflection points. | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Learning Outcomes 1. appreciate the scope of digital business tools 2. explore and experiment with chosen technologies 3. reflect on the use and potential of digital business tools 4. design, conduct and reflect on a curated digital learning journey | |||||||||||||||||||||||||||||||||||||||||||||||||||||
All module information is indicative and subject to change. For further information,students are advised to refer to the University's Marks and Standards and Programme Specific Regulations at: http://www.dcu.ie/registry/examinations/index.shtml |
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Indicative Content and Learning Activities
Introduction via GamificationLearning with and from technology (DCU Futures Partner co-created introduction)Experimentation via engagementOpportunity and challenges (DCU Futures Partner experiential exercise) e.g. machine learning, virtual realityIntroduction to coding via practiceCoding languages, techniques and developmentsApplied digital tools via reflectionCurated learning journey experiencing and gaining understanding in select technology. Discover what it is and how it could be applied in organisations.Foresight via scenarios and road mappingImplications of technology for the future of business and ways of doing business. Technology Road mapping | |||||||||||||||||||||||||||||||||||||||||||||||||||||
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Indicative Reading List
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Other Resources 44120, Website, Microsoft, 0, AI, https://docs.microsoft.com/en-us/learn/topics/ai-business-school, | |||||||||||||||||||||||||||||||||||||||||||||||||||||