| Module Title |
Digital Innovation Management & Enterprise |
| Module Code |
CSC1002 (ITS: CA115) |
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Faculty |
Engineering & Computing |
School |
Computing |
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NFQ level |
8 |
Credit Rating |
5 |
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Description
The purpose of this module is to provide an introduction to digital innovation and enterprise. Students will explore how digital innovations are identified, created/shaped, and communicated, with a focus on problem identification, value creation, users, and markets.
Through a group-based project, students apply innovation concepts and design-thinking approaches to develop and communicate a digital innovation idea using a visual poster, written report, website, and interactive oral discussion.
Students are expected to engage with lectures, in-class activities, and project work throughout the semester.
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Learning Outcomes
1. Explain key concepts of digital innovation, including innovation types, value creation, and the distinction between innovation and invention. 2. Analyse real-world problems and user needs to inform the development of early-stage digital innovation ideas. 3. Apply design-thinking principles to generate and communicate digital innovation concepts 4. Apply different tools and techniques for digital marketing 5. Communicate a digital innovation idea effectively using visual, written, and digital examples as part of a group project.
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| Workload | Full time hours per semester | | Type | Hours | Description |
|---|
| Seminars | 24 | Delivered weekly by lecturer and guest speakers | | Online activity | 20 | Project management tool (indicatively, MS Project) | | Group work | 10 | Meetings – students are expected to meet up on a regular basis to work on their group project. This should be thoroughly documented on their weblog. | | Group work | 45 | Blog writing and website design and development | | Independent Study | 26 | Students will be expected to carry out independent research in the design and development of their website and report. This could include learning JavaScript as part of this process. |
| Total Workload: 125 |
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| Section Breakdown | | CRN | 20122 | Part of Term | Semester 2 | | Coursework | 100% | Examination Weight | 0% | | Grade Scale | 40PASS | Pass Both Elements | N | | Resit Category | RC1 | Best Mark | N | | Module Co-ordinator | Muhammad Salman Pathan | Module Teacher | Denise Freir |
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| Assessment Breakdown |
| Type | Description | % of total | Assessment Date |
| Poster presentation | Group-based digital innovation poster presenting a proposed digital innovation, which includes information about the problem it addresses, value creation, target users, and market context. | 10% | Week 5 | | In Class Test | In-class activities will involve completion-based group activities (short question and answers) designed to reinforce lecture concepts and encourage engagement. | 8% | Every Week | | Loop Exam | In-lab Loop based quizzes assessing understanding of digital innovation concepts covered in lectures. | 42% | Other | | Report(s) | Group report analysing the digital innovation in detail, including problem definition, value proposition, users, markets, and early-stage business considerations. | 18% | Week 9 | | Digital Project | Group website communicating the digital innovation concept and value proposition to audience. | 12% | Week 12 | | Oral Examination | Group-based interactive oral discussion to verify understanding and decision-making of the project. | 10% | Week 12 |
| Reassessment Requirement Type |
Resit arrangements are explained by the following categories;
RC1: A resit is available for both* components of the module.
RC2: No resit is available for a 100% coursework module.
RC3: No resit is available for the coursework component where there is a coursework and summative examination element.
* ‘Both’ is used in the context of the module having a coursework/summative examination split; where the module is 100% coursework, there will also be a resit of the assessment
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Pre-requisite |
None
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Co-requisite |
None |
| Compatibles |
None |
| Incompatibles |
None |
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All module information is indicative and subject to change. For further information,students are advised to refer to the University's Marks and Standards and Programme Specific Regulations at: http://www.dcu.ie/registry/examinations/index.shtml
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Indicative Content and Learning Activities
Digital Innovation Innovation vs invention and digitalisation. Types of innovation (product, process, business model). Incremental, radical, and disruptive innovation. Value creation in digital products and services
Human-Centred Design and Ideation Understanding users, problems, and unmet needs. Introduction to design thinking, Problem definition and idea generation, Early-stage concept development
Communicating Digital Innovation Visual communication of innovation ideas, Digital innovation posters and storytelling, Communicating ideas through reports and websites, Accessibility and clarity in digital communication
Collaborative Innovation Project Work Group-based innovation development, Team collaboration and contribution, Iterative developments, Design choices and decisions
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Indicative Reading List
Books:
- Stephen J. Andriole,: 0, The 2nd Digital Revolution, 9781591408017
- Tom Cannon: 0, Enterprise, 978-0750600149
- Doug Hall,: 0, Jump Start Your Business Brain, 9781558706071
- Michael Michalko: 0, Cracking Creativity: The Secrets of Creative Genius, 1-58008-311-0
- Justin Zobel,: 0, Writing for Computer Science, 9789813083226
Articles: None |
Other Resources
- 1: Website, J. Shewechuk, 1997, Three Sins of Authors in Computer Science and Math,
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