Latest Module Specifications
Current Academic Year 2025 - 2026
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Description Major Specialism Module | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Learning Outcomes 1. Critically evaluate how the integration of multimedia production (e.g. photostories, film, virtual reality (VR), and generative artificial intelligence (Gen AI) into everyday classroom practise can support and enhance teaching and student learning 2. Draw on the principles of multiliteracies (Cope & Kalantzis, 2009) to create a range of digital artefacts including photostories, VR resources, short films and Gen AI resources 3. Justify the design of the digital artefacts/curriculum in relation to research literature and key concepts related multiliteracies 4. Reflect on the learning activities in relation to their own learning and classroom practice | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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All module information is indicative and subject to change. For further information,students are advised to refer to the University's Marks and Standards and Programme Specific Regulations at: http://www.dcu.ie/registry/examinations/index.shtml |
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Indicative Content and Learning Activities
Indicative Content In workshops, students will design and create stories using image, animation and digital video (film-making). Students will be provided with the opportunity to design and create a range of multimedia curriculum resources for use in their own practice. The learning activities are design provide explicit opportunities for learners to explore multimedia in the context of the primary school curriculum while developing their range of digital competencies. Content includes: • Introduction and application of Dimensions of Meaning Framework –image, sound, gesture (Cope & Kalantzis, 2009) • Taking photographs, photo/image editing and creating photostories/curriculum resources using a range of applications suitable for use with learners in primary school • Analysis of journalistic photographs e.g. New York Times: Intriguing photos to make students think. • Evaluation, design and creation of VR and Gen AI resources and short films • Reflection on personal learning and application to the primary school classroom. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Indicative Reading List Books:
Articles:
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Other Resources
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