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Latest Module Specifications

Current Academic Year 2025 - 2026

Module Title Meaning Making with Multimedia
Module Code EDP1037 (ITS: SG207)
Faculty STEM Ed, Innov, Global Studies School DCU Institute of Education
NFQ level 8 Credit Rating 5
Description

Major Specialism Module

Learning Outcomes

1. Critically evaluate how the integration of multimedia production (e.g. photostories, film, virtual reality (VR), and generative artificial intelligence (Gen AI) into everyday classroom practise can support and enhance teaching and student learning
2. Draw on the principles of multiliteracies (Cope & Kalantzis, 2009) to create a range of digital artefacts including photostories, VR resources, short films and Gen AI resources
3. Justify the design of the digital artefacts/curriculum in relation to research literature and key concepts related multiliteracies
4. Reflect on the learning activities in relation to their own learning and classroom practice


WorkloadFull time hours per semester
TypeHoursDescription
Workshop24Computer lab based – workshop format
Total Workload: 24
Section Breakdown
CRN21182Part of TermSemester 2
Coursework0%Examination Weight0%
Grade Scale40PASSPass Both ElementsY
Resit CategoryRC1Best MarkN
Module Co-ordinatorHsiao-Ping HsuModule TeacherDeirdre Butler, Margaret Leahy
Assessment Breakdown
TypeDescription% of totalAssessment Date
Digital ProjectStudent to construct a website over the module duration which documents their learning and contains the following: Task1: Create a photostory using a set of 10-12 photographs on a theme of choice. Add an appropriate soundtrack to your slideshow (matching words of song to image, pacing, pan & zoom effects etc.). With reference to the readings, write a short description of a) the key message of the slideshow and b) how you constructed it. Task 2: Create a VR tour of a community/village/place of choice in which you include at least five panoramas. Each panorama should have at least two hotspots. Write a short rationale to explain how you constructed the tour and how you would use it100%n/a
Reassessment Requirement Type
Resit arrangements are explained by the following categories;
RC1: A resit is available for both* components of the module.
RC2: No resit is available for a 100% coursework module.
RC3: No resit is available for the coursework component where there is a coursework and summative examination element.

* ‘Both’ is used in the context of the module having a coursework/summative examination split; where the module is 100% coursework, there will also be a resit of the assessment

Pre-requisite None
Co-requisite None
Compatibles None
Incompatibles None

All module information is indicative and subject to change. For further information,students are advised to refer to the University's Marks and Standards and Programme Specific Regulations at: http://www.dcu.ie/registry/examinations/index.shtml

Indicative Content and Learning Activities

Indicative Content
In workshops, students will design and create stories using image, animation and digital video (film-making). Students will be provided with the opportunity to design and create a range of multimedia curriculum resources for use in their own practice. The learning activities are design provide explicit opportunities for learners to explore multimedia in the context of the primary school curriculum while developing their range of digital competencies. Content includes: • Introduction and application of Dimensions of Meaning Framework –image, sound, gesture (Cope & Kalantzis, 2009) • Taking photographs, photo/image editing and creating photostories/curriculum resources using a range of applications suitable for use with learners in primary school • Analysis of journalistic photographs e.g. New York Times: Intriguing photos to make students think. • Evaluation, design and creation of VR and Gen AI resources and short films • Reflection on personal learning and application to the primary school classroom.

Indicative Reading List

Books:
  • Cope, B & Kalantzis, M: 2009, Learning by Design, Common Ground,
  • Kalantzis, M., Cope, B., Chan, E., & Dalley-Trim, L.: 2016, Literacies, Cambridge University Press.,
  • Rodney H. Jones,Christoph A. Hafner: 2012, Understanding Digital Literacies, Routledge, 224, 9781136212888


Articles:
  • Cope & Kalantzis: 2016, Towards Education Justice: A Pedagogy of Multiliteracies,, https://d1311w59cs7lwz.cloudfront.net/attachment/368165/8b2b395900e2591d25a2a4f1ac4c2e0d3d3debf6/Multliteracies_20Revisited.pdf?Expires=1653990188&Signature=eG4V-ldceUrhNEbGBBttS2PU9br3yYY8M46yjd0gzRQIR3tIhDWMYZcBc9AWByJ7~CtHOqtDcUIJtWBTwJqCM11PGF09x735jdtzenMuXGzzv3Kkr79UUWpWbWQBmAQOp~mGA0rX46RSuHh47bzbywXNSM8kA7ZgilYuZ~Mm~~MiyiIRVpFut1~1YF4nKcOaPuLWqQcpCjoNqQmdNuFxVxrLpY~aSsjmyl990r3zR5T5Np6CFyGw0oBdS0xHvctxzs43C4Rs0KW8oCFPy3RtEJ46Isrs9FkOmoLV2zRLwMZKUQAOTuwq5v3qUpcqyvMWOQ2zO~xVF9GTKewUYj~KSA_, 517753
  • 2010: Not Always as it First Seems: Thoughts on Reading a 3D Multimodal Text., Literacy in the Middle Years, 18 (1), 517754, 1
  • How VR in education will change how we learn and teach.: https://xd. adobe. com/ideas/principles/emerging-technology/virtual-reality-will-change-learn-teach, 517755, 1, Gallagher, S
  • https://www.scribbr.com/apa-examples/website/#:~:text=APA%20website%20citations%20usually%20include,time%2C%20add%20a%20retrieval%20date: 517756, 2, Moreno, R., & Mayer, R., 2007, Interactive multimodal learning environments., Educational psychology review, 19(3), 30932
  • 517757: 1, Drakopoulos, V., & Vlasios, P., 2021, Enhancing Primary School Teaching through Virtual Reality, J. Comput. Sci. Res, 3(2),
  • 1: Villena Taranilla, R., Cózar-Gutiérrez, R., González-Calero, J. A., & López Cirugeda, I., 2022, Strolling through a city of the Roman Empire: an analysis of the potential of virtual reality to teach history in Primary Education, Interactive Learning Environments, 30(4), 608,
  • European Digital Education Hub: 2023, AI report, https://data.europa.eu/doi/10.2797/828281, 517760
  • 2024: Generative AI in Education: Educator and expert views, https://www.gov.uk/government/publications/generative-ai-in-education-educator-and-expert-views,
Other Resources

  • 1: website, Kodak Top Ten Tips for Taking Photographs,
  • 414886: 1, website, New York Times., 2022, Intriguing Photos to make students think,
  • https://www.nytimes.com/2016/09/22/learning/40-intriguing-photos-to-make-students-think.: 414887, 1, website, Film in Schools (FÍS)
  • https://fisfilmproject.ie/: 414888, 1, website, Open AI, 2022, ChatGPT
  • chatgpt.com: 414889, 1, website, Microsoft, 2023, Copilot
  • https://copilot.microsoft.com/:

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