Latest Module Specifications
Current Academic Year 2025 - 2026
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Description Emerging Media Praxis provides a theoretically grounded space for investigating the cultural, perceptual, and ethical dimensions of emerging media. Drawing on audience studies, uses and gratifications theory, and memory studies, students examine how media shapes experience, constructs collective memory, and fulfils diverse audience needs and motivations. Through the lens of remediation and media temporalities, they develop a historically informed understanding of how new media forms absorb and reframe earlier ones, and how time, duration, and immediacy function differently across emerging media contexts. A core strand engages with ethics in emerging media production, equipping students to critically reflect on the social and political implications of new media design. Affordance theory provides an analytical framework for understanding how media environments shape creative possibility. Throughout, students develop and apply practice-based research methodologies, building the capacity to translate theoretical insight into creative inquiry and situate their own practice within broader cultural and aesthetic contexts. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Learning Outcomes 1. present and analyse trends in emerging media 2. reflect upon the ethical and social implications of developments within the field of state of the art media productions 3. develop appropriate practice-based research strategies to investigate and ways computational media are embedded in the cultural, aesthetic structures of society. 4. situate emerging media forms and trends with regard to contemporary commercial, social, and artistic uses 5. communicate theoretical insights that will contribute to practise based work. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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All module information is indicative and subject to change. For further information,students are advised to refer to the University's Marks and Standards and Programme Specific Regulations at: http://www.dcu.ie/registry/examinations/index.shtml |
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Indicative Content and Learning Activities
Emerging Media Trends Exemplar of media forms showcases and analysed:- Branching Narrative - non-linear Storytelling - Interactive Film Tactile Digital Media Participatory Story, Co-Creation, Civic Media, XR - Augmented Reality/Mixed Reality Experience Industry ( Alternate Reality Gaming/Escape Rooms/Immersive Augmented Theatre / Live Events) Ephemeral Media Storytelling - (snapchat etc) Data Storytelling Location sensitive media. Bio-responsive/Bio-connected Story Frameworks Pleasure / Spectacle / Carnival. Remediation and Remix. Convergence. Place and Space. Embodiment, Haptics and the body as a site of knowledge / interface Who engages - why they engage. Who engages: Defining audiences - usages, demographics and culture. Why engage: uses and gratification, information needs, pleasure, social needs and belonging. Practice Based Research. Understanding practice as research in media creation. Situating and contextualising practice based research artefacts. Ethical and social implications of developments within emerging media productions Understanding emerging media as embedded in the cultural, aesthetic structures of society. Explore both the current practices of media producers in emerging media contexts, along with novel insights about emerging media and the way it affects our lives, families, and businesses. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Indicative Reading List Books:
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Other Resources None | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||