Latest Module Specifications
Current Academic Year 2025 - 2026
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
Description This is a level 8 (Batchelors level) 5 ECTS credit stand-alone module, accredited by DCU as a micro-credential to support module participants to design and implement STEAM activities within the alternative education settings of Youthreach. Within STEAM Education the learning outcomes of knowledge, skills and attitudes & values are developed interdependently across all the STEAM disciplines through exploration of real-world contexts with links to three or more disciplines from Science, Technology, Engineering, Arts and Mathematics with each supporting the development of the others. Participants will examine how the breakdown of each of these allow learners to develop a range of skills, knowledge and positive attitudes towards STEAM. Youthreach is a nationwide programme that provides early school leavers with opportunities to progress their education and acquire certification in supportive, alternative settings. This module has been developed as part of the Full STEAM Ahead! A Partnership Approach to STEAM in Youthreach in partnership with NYCI (National Youth Council of Ireland); ETBI (Education and Training Boards Ireland) and the National Coordination Unit, Office of the National Coordinator for Youthreach/VTOS. The aim of this module is to develop teachers and educators theoretical and practical skills so they can provide STEAM Education experiences to almost 6,000 learners engaged in Youthreach Education in Ireland and support the development of a QQI Award in STEAM Education in Youthreach. This module will be delivered using a blended learning approach and development of participants STEAM theoretical and practical skills will be facilitated by expert educators through face to face and online workshops and support for participants to adopt their learning in their own work environment. Participants will analyse the integrative nature of STEAM subjects within Youthreach programmes through exploring the seven characteristics of STEAM Education. The focus of the participants will be on how to meaningfully identify and incorporate these characteristics into the various programmes thus enhancing the teaching and learning process for all. Throughout the module, the emphasis will be on practical applications of STEAM with participants designing and developing activities, which incorporate a wide variety of teaching and learning approaches. Participants will examine the role of assessment, be it summative or formative, they would use in supporting learning and providing feedback. Having completed the module, participants will have acquired the skills and knowledge enabling them to design, plan and deliver STEAM education activities which contribute to the development of knowledge, skills/life skills, attitudes while emphasising the personal development of the learner. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
Learning Outcomes 1. Explain the concept of STEAM Education and the links to the United Nations Sustainable Development Goals (SDGs). 2. Reflect on the potential impact of STEAM Education for a Youthreach centre, its staff, and learners. 3. Implement the Framework for STEAM Education in Youthreach within teaching. 4. Implement STEAM lessons with Youthreach learners and support students in integrating the STEAM cross-curricular knowledge and skills. 5. Design and develop STEAM lessons that support the diverse needs of Youthreach learners. 6. Effectively deliver and adapt STEAM activities and lessons to the intended targeted cohorts of Youthreach learners. 7. Collaborate as part of the professional learning community to share knowledge and experiences of STEAM education. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
All module information is indicative and subject to change. For further information,students are advised to refer to the University's Marks and Standards and Programme Specific Regulations at: http://www.dcu.ie/registry/examinations/index.shtml |
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
Indicative Content and Learning Activities
Context Development of accredited STEAM Education awards at levels 3 and 4 of the National Qualifications Framework. Context Preparation of staff to implement new QQI awards within Youthreach Centres. Methodology Identification and trailing of STEAM activities with learners Methodology Using Professional Learning Community meetings to share/discuss experiences /develop own STEAM activities Methodology Implementation of these new activities with learners and review of outcomes. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
Indicative Reading List Books: None Articles: None | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Other Resources
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||