Registry
Module Specifications
Archived Version 2013 - 2014
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Description The purpose of this module is to enable learners to understand and integrate the models and instructional strategies used to develop effective instructional artefacts for a variety of holistic learning environments, such as: primary/secondary school, industry, and further, adult and continuing education. Students will also develop an appreciation of the art of creative instructional design. Learners will interact in a series of lectures, workshops and discussion on key concepts and strategies within creative instructional design. Learners will create a 'print' resource pack (which may include factsheets/ worksheets/ activity sheets/ assessment sheets/ posters etc) and will design lesson plans that explain the effective use of this artefact within a learning environment. There will be practical computing sessions designed to upskills the learner in using industry standard software to develop these print materials. | |||||||||||||||||||||||||||||||||||||||||
Learning Outcomes 1. Define instructional design and identify its key components 2. Identify the competencies required by instructional designers 3. Identify appropriate instructional design models and criteria for the development of instructional artefacts for the print media 4. Utilise industry appropriate design tools to develop instructional material for use in a range of teaching and training contexts 5. Design and develop creative instructional activities in the print media 6. Develop lesson plans to guide teachers and trainings working in a diverse range of educational contexts in use of 'print' instructional activities | |||||||||||||||||||||||||||||||||||||||||
All module information is indicative and subject to change. For further information,students are advised to refer to the University's Marks and Standards and Programme Specific Regulations at: http://www.dcu.ie/registry/examinations/index.shtml |
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Indicative Content and
Learning Activities Theme 1Exploration of the concept of Instructional Design - Role of Subject Matter Expert versus role of Instructional Designer - Instructional Design Competencies suitable for resources within primary/secondary , industry, further, adult and continuing education contexts.Theme 2Selecting Instructional Design Models to guide the Instructional Design process - for example - Dick & Carey Model/ Gerlach and Ely/ Tripp and Bichelmeyers's rapid Prototyping/ Knirk and Gustafson etc and ADDIE processTheme 3Instructional Design Process - Overview of the Instructional Design Process - Identifying the learner/ learning needs - Content Analysis and Task Analysis - Writing Instructional Goals and Objectives - Sequencing instructional content - Choosing and implementing appropriate Instructional Strategies - Choosing and implementing appropriate assessment strategiesTheme 4Media Selection-Media Categories - Print/ Still Visual/ Motion Visual/ Audio/ Real Object/ Web-based Media - Models of Media Selection: Instructional Method/ Subject Matter/ Learner Characteristics/ Practical Constraints/ Physical Attributes of Media/ Learning EnvironmentTheme 5Aesthetic Design - focus on design elements and criteria for the 'print' media - use of type, lines, boxes, shading and graphics and principles of graphic design(Balance and Emphasis/ Simplicity/ Alignment/ Contrast and Consistency)Theme 6Pedagogic Design - Examine variety of pedagogic models and strategies for developing 'print' media for the primary/secondary, industry and further education curriculum.Theme 7Implementing the instructional episode - Developing appropriate evaluation instruments to assess effectiveness of instructional design artefact(s) used within primary/secondary, industry, further, adult and continuing education contexts. | |||||||||||||||||||||||||||||||||||||||||
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Indicative Reading List
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Other Resources None | |||||||||||||||||||||||||||||||||||||||||
Programme or List of Programmes |
ET | BSc in Education & Training |
- See the module specification for ES220 in 2003 - 2004
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