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Module Specifications

Archived Version 2020 - 2021

Module Title Audio
Module Code CM243
School School of Communications

Online Module Resources

Module Co-ordinatorDr Miriam JudgeOffice NumberC129
NFQ level 8 Credit Rating 10
Pre-requisite None
Co-requisite None
Compatibles None
Incompatibles None
Description

The aims of the module are: 1. Develop a critical understanding of the use of sound and music in emerging media. 2. Critique influential producers and makers in the audio field. 3. Enable students to advance their skills to the planning and implementation of audio and music components time based and responsive mixed media projects. 4. Plan, design and deliver soundtracks for time based media and responsive systems.

Learning Outcomes

1. Analyse the role of sound and music in mixed media environments.
2. Conduct recording sessions for music, voiceover, foley and ADR.
3. Show proficiency in the use of location recording technologies.
4. Mix sound from both musical and environmental sources.
5. Appraise creative recording practices.
6. Appraise the work of sound artists
7. Produce a major sound work for integration into a mixed media environment.
8. Design and produce sound for linear and responsive media



Workload Full-time hours per semester
Type Hours Description
Lecture24Lecture - Demonstrations
Seminars24Lecture/Seminars/Studio Workshops
Assignment Completion20Assignments 1-Portfolio
Class Presentation34Assignment 2 - preparation and presentation
Assignment Completion45Final Assignment Completion
Fieldwork20Location Recording
Directed learning23Directed recording and mixing tasks
Independent Study60No Description
Total Workload: 250

All module information is indicative and subject to change. For further information,students are advised to refer to the University's Marks and Standards and Programme Specific Regulations at: http://www.dcu.ie/registry/examinations/index.shtml

Indicative Content and Learning Activities

Module Delivery
This module is delivered through a series of lectures, workshops, seminars, demonstrations, resource-based learning exercises and discussions

Technical: Studio
Advanced recording techniques, stereo microphone placement, creative recording, live radio broadcast, MIDI and music software.

Technical: Editing and Mixing
Advanced editing techniques, manipulation and mixing. Sound for film and multimedia projects.

Project Development
Research, interpretation of a brief, pre and post production strategies, peer appraisal and critique.

Appraisal of film sound
An advanced analysis of sound, silence, music and voice in multimedia projects.

Technical: Film Sound
Advanced film and responsive media sound techniques.

Assessment Breakdown
Continuous Assessment100% Examination Weight0%
Course Work Breakdown
TypeDescription% of totalAssessment Date
Reassessment Requirement
Resit arrangements are explained by the following categories;
1 = A resit is available for all components of the module
2 = No resit is available for 100% continuous assessment module
3 = No resit is available for the continuous assessment component
Unavailable
Indicative Reading List

  • Tatlow, S.,: 2024, Authenticity in sound design for virtual reality. In History as Fantasy in Music, Sound, Image, and Media (pp. 161-184)., Routledge.,
  • Sinclair, J.L.,: 2020, Principles of game audio and sound design: sound design and audio implementation for interactive and immersive media., Focal Press.,
  • Rambarran, S.,: 2021, Virtual Music: Sound, Music, and Image in the Digital Era., Bloomsbury Publishing USA.,
  • Murray, L.,: 2019, Sound design theory and practice: Working with sound., Routledge,
  • Schutze, S.,: 2018, Virtual Sound: A Practical Guide to Audio, Dialogue and Music in VR and AR., Taylor & Francis,,
  • Williams, James & Hall, Sarah: 2017, Music on Screen: From Cinema Screens to Touchscreens, 2, Musicology Research Journal,
  • Garner, T.A.,: 2017, Echoes of Other Worlds: Sound in Virtual Reality: Past, Present and Future., Springer,
  • Collins, K., Kapralos, B. and Tessler, H. eds.,: 2014, The oxford handbook of interactive audio., Oxford University Press, USA.,
  • Summers, T.,: 2016, Understanding video game music., Cambridge University Press.,
  • Born, G.: 2013, Music, sound and space: transformations of public and private experience, Cambridge University Press.,
  • Wierzbicki, J.: 2012, Music, sound and filmmakers: sonic style in cinema., Routledge, Routledge,
  • Bordwell, David.: 2013, Narration in the fiction film, Routledge, Routledge,
  • Barry Blesser and Linda-Ruth Salter: 2007, Spaces Speak, are you listening? Experiencing Aural Architecture, MIT Press,
  • Licht, A. and O'Rourk, J.: 2007, Sound art: beyond music, between categories., Rizzoli.,
Other Resources

39988, Handouts:, 0, Technical resourses, 39989, Readings:, Project Brief, 0, Lecture related materials, 39990, Audio:, 0, Listening examples and resources, 39991, Websites:, 0, Audio relates URL's, 39992, Video, 0, Course related video support,
Programme or List of Programmes
MMABSc in Multimedia
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