DCU Home | Our Courses | Loop | Registry | Library | Search DCU
<< Back to Module List

Module Specifications.

Current Academic Year 2024 - 2025

All Module information is indicative, and this portal is an interim interface pending the full upgrade of Coursebuilder and subsequent integration to the new DCU Student Information System (DCU Key).

As such, this is a point in time view of data which will be refreshed periodically. Some fields/data may not yet be available pending the completion of the full Coursebuilder upgrade and integration project. We will post status updates as they become available. Thank you for your patience and understanding.

Date posted: September 2024

Module Title Applied studies in games I
Module Code SS119 (ITS) / SPO1011 (Banner)
Faculty Science & Health School Health & Human Performance
Module Co-ordinatorMika Manninen
Module Teachers-
NFQ level 6 Credit Rating 5
Pre-requisite Not Available
Co-requisite Not Available
Compatibles Not Available
Incompatibles Not Available
None
Array
Description

-This module will introduce students to the invasion games classification as used in the Post Primary Curriculum. -It will explore the use of a range of invasion games as the framework for exploring instructional models including but not limited to Teaching Games for Understanding (TGFU). -It will highlight invasion games as multi-disciplinary activities that require transferable skills. -It will introduce pedagogy principles for good teaching and learning for junior cycle Physical Education.

Learning Outcomes

1. Describe the invasion games classification and their application to the curriculum for Junior Cycle Physical Education (JCPE)
2. Explain the rules, skills and tactics of a variety of invasion games and and be able to identify their transferability to other activities
3. Plan and organise games lessons appropriate for age and ability for junior cycle students which apply appropriate teaching progressions for skill and tactical development
4. Apply appropriate and effective pedagogy i.e. teaching styles, differentiation and assessment and instuctional models i.e. Teaching Games for Understanding.
5. Demonstrate the development of organisational skills, observational skills, group work skills, leadership skills, oral and written communication skills.



Workload Full-time hours per semester
Type Hours Description
Lecture24Practical lectures covering objectives 1-5
Tutorial2Theoretical Lectures
Tutorial2Assessment Tutorials
Online activity4Assessment Discussion boards
Directed learning24Bookings made for application of learning gained in lecture time for Games sense development
Independent Study69All work required to prepare for lectures and dowload resources from moodle, prepare for and complete assessments and create a theoretical and resources portfolio for teaching practice
Total Workload: 125

All module information is indicative and subject to change. For further information,students are advised to refer to the University's Marks and Standards and Programme Specific Regulations at: http://www.dcu.ie/registry/examinations/index.shtml

Indicative Content and Learning Activities

Assessment Breakdown
Continuous Assessment100% Examination Weight0%
Course Work Breakdown
TypeDescription% of totalAssessment Date
ParticipationTeam Plan and Teach lesson20%Once per semester
AssignmentPedagogy Lesson Plan20%Once per semester
EssayReflection of Pedagogy in Own Lesson30%Once per semester
Reassessment Requirement Type
Resit arrangements are explained by the following categories:
Resit category 1: A resit is available for both* components of the module.
Resit category 2: No resit is available for a 100% continuous assessment module.
Resit category 3: No resit is available for the continuous assessment component where there is a continuous assessment and examination element.
* ‘Both’ is used in the context of the module having a Continuous Assessment/Examination split; where the module is 100% continuous assessment, there will also be a resit of the assessment
This module is category 1
Indicative Reading List

  • Griffin, L. and Butler, J.: 2005, Teaching Games for Understanding: Theory, Research and Practice, Human Kinetics,
  • Hanrahan, S. and Carlson, T.: 2000, Games Skills: A Fun Approach to Learning Sports Skills., Human Kinetics,
  • Launder, A.: 2001, Play Practice., Human Kinetics,
Other Resources

0, Nacsport, 0, Nacsport for videoanalysis of game performance, https://www.nacsport.com/index.php?lc=en-gb,

<< Back to Module List