| Module Title |
Digital Business Tools |
| Module Code |
BAA1043 (ITS: SB106) |
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Faculty |
DCU Business School |
School |
DCU Business School |
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NFQ level |
8 |
Credit Rating |
10 |
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Description
This is a blended learning, applied module co-created and co-delivered with DCU Futures industry partners. The module serves to provide students with exposure to key tools and language of digital business. The module will focus on experiential learning so students can appreciate the breadth of technology including, but not limited to, coding approaches and tools, traditional web technologies, cloud based technologies, mobile internet technologies, artificial intelligence, augmented reality and machine-learning. The module will be underpinned by curated learning and reflection points. Students will be awarded a digital badge for completing each Topic through successfully submitting each assignment component.
Application of the "Students as Partners in Assessment (SaPiA)" framework of assessment.
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Learning Outcomes
1. appreciate the scope of digital business tools 2. explore and experiment with chosen technologies 3. reflect on the use and potential of digital business tools 4. design, conduct and reflect on a curated digital learning journey
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| Workload | Full time hours per semester | | Type | Hours | Description |
|---|
| Workshop | 20 | No Description | | Group work | 60 | No Description | | Directed learning | 60 | curated learning journey | | Assignment Completion | 65 | No Description | | Online activity | 45 | Exercises and Digital badges |
| Total Workload: 250 |
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| Section Breakdown | | CRN | 20074 | Part of Term | Semester 2 | | Coursework | 0% | Examination Weight | 0% | | Grade Scale | 40PASS | Pass Both Elements | Y | | Resit Category | RC1 | Best Mark | N | | Module Co-ordinator | Babu Veeresh Thummadi | Module Teacher | |
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| Assessment Breakdown |
| Type | Description | % of total | Assessment Date |
| Short Answer Questions | Students are required to learn and explore a number of technologies which are used in today’s business environments. They will be asked to choose from any of the current technologies [(i) , (ii), (iii) or (iv)] that they have learned and answer a question. Every topic consists of a mix of the following artefacts which they will typically submit as the outcome of the assessment.
Following are the artefacts that they will produce after this assessment:
1. Produce a written report up to 1 page, (3-400 words)
2. Produce an infographic to explain their findings.
3. Self-Assessment exercise (individual-level) | 5% | n/a | | Digital Project | Lecturer will set a real world challenge where the students will demonstrate their coding skills in groups. This assignment will be assessed according to the Challenge Based Learning (CBL) Framework. The framework supports teams to plan and coordinate their work through three interconnected phases, from project initiation to completion. Teams should coordinate and document their work according to the three phases of the CBL Framework.
The project will follow 3 key phases:
1. Engage Phase
2. Investigate Phase
3. Act Phase | 10% | n/a | | Report(s) | Students are required to learn and explore a number of technologies which are used in today’s business environments. They will be asked to choose from any of the future technologies AR/VR, Artificial Intelligence, and blockchains that they have learned and answer a question. Every topic consists of a mix of the following artefacts which they will typically submit as the outcome of the assessment.
Produce a written report up to 1 page, (3-400 words)
Produce an infographic to explain their findings.
Peer Assessment exercise (individual-level) | 5% | n/a | | Group laboratory | Students will complete mixed reality workshops at the Colm Delves Virtual Leadership Lab at DCU Business School during this module. Each student is required to attend the on-campus workshops and make a dedicated Reflective Journal entry on key learning experiences from the workshops. | 10% | n/a | | Reflective journal | Reflection of key observations, learnings, and challenges | 30% | n/a | | Group assignment | Teams are set a challenge based on a real-world issue which is designed to provide you with an opportunity to showcase your engagement and understanding of the digital tools and concepts encountered in this module.
Teams are asked to develop a solution to the challenge, proposing a high-level design of innovative technology infrastructure, incorporating current and emerging technologies.
The solutions should integrate a range of technologies to fulfil specific functions in their design. You should briefly outline how each technology addresses a specific problem and how it relates to the other chosen technologies. | 30% | n/a | | Completion of online activity | Digital badge completion of on-line curated journey | 10% | n/a |
| Reassessment Requirement Type |
Resit arrangements are explained by the following categories;
RC1: A resit is available for both* components of the module.
RC2: No resit is available for a 100% coursework module.
RC3: No resit is available for the coursework component where there is a coursework and summative examination element.
* ‘Both’ is used in the context of the module having a coursework/summative examination split; where the module is 100% coursework, there will also be a resit of the assessment
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Pre-requisite |
None
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Co-requisite |
None |
| Compatibles |
None |
| Incompatibles |
None |
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All module information is indicative and subject to change. For further information,students are advised to refer to the University's Marks and Standards and Programme Specific Regulations at: http://www.dcu.ie/registry/examinations/index.shtml
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Indicative Content and Learning Activities
Introduction via Gamification Learning with and from technology (DCU Futures Partner co-created introduction)
Experimentation via engagement Opportunity and challenges (DCU Futures Partner experiential exercise) e.g. machine learning, virtual reality
Introduction to coding via practice Coding languages, techniques and developments
Applied digital tools via reflection Curated learning journey experiencing and gaining understanding in select technology. Discover what it is and how it could be applied in organisations.
Foresight via scenarios and road mapping Implications of technology for the future of business and ways of doing business. Technology Road mapping
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Indicative Reading List
Books:
- Global Centre for Public Service: 2018, Foresight Manual - Empowered Futures for the 2030 Agenda, UNDPO Singapore,
- Agrawal, A., Gans, J., & Goldfarb, A.: 2018, Prediction Machines: The Simple Economics of Artificial Intelligence, Harvard Business Review.,
Articles:
- D’Aveni, Richard: 2018, The 3-D Printing Playbook, Harvard Business Review, July-August, 521854
- 2016: Algorithms Need Managers, Too, Jan-Feb, 521855, 1
- Business Intelligence and Analytics: From Big Data to Big Impact: MIS Quarterly, 36(4), https://doi.org/10.2307/41703503,
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Other Resources
- 1: Website, Microsoft, AI,
- 418531: 1, Website, Tableau Public Platform,
- 418532: 1, Software, R Studio,
- 418533: 1, Learning Platform, Kubicle,
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