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Latest Module Specifications

Current Academic Year 2025 - 2026

Module Title Digital Business Tools
Module Code BAA1043 (ITS: SB106)
Faculty DCU Business School School DCU Business School
NFQ level 8 Credit Rating 10
Description

This is a blended learning, applied module co-created and co-delivered with DCU Futures industry partners. The module serves to provide students with exposure to key tools and language of digital business. The module will focus on experiential learning so students can appreciate the breadth of technology including, but not limited to, coding approaches and tools, traditional web technologies, cloud based technologies, mobile internet technologies, artificial intelligence, augmented reality and machine-learning. The module will be underpinned by curated learning and reflection points. Students will be awarded a digital badge for completing each Topic through successfully submitting each assignment component. Application of the "Students as Partners in Assessment (SaPiA)" framework of assessment.

Learning Outcomes

1. appreciate the scope of digital business tools
2. explore and experiment with chosen technologies
3. reflect on the use and potential of digital business tools
4. design, conduct and reflect on a curated digital learning journey


WorkloadFull time hours per semester
TypeHoursDescription
Workshop20No Description
Group work60No Description
Directed learning60curated learning journey
Assignment Completion65No Description
Online activity45Exercises and Digital badges
Total Workload: 250
Section Breakdown
CRN20074Part of TermSemester 2
Coursework0%Examination Weight0%
Grade Scale40PASSPass Both ElementsY
Resit CategoryRC1Best MarkN
Module Co-ordinatorBabu Veeresh ThummadiModule Teacher
Assessment Breakdown
TypeDescription% of totalAssessment Date
Short Answer QuestionsStudents are required to learn and explore a number of technologies which are used in today’s business environments. They will be asked to choose from any of the current technologies [(i) , (ii), (iii) or (iv)] that they have learned and answer a question. Every topic consists of a mix of the following artefacts which they will typically submit as the outcome of the assessment. Following are the artefacts that they will produce after this assessment: 1. Produce a written report up to 1 page, (3-400 words) 2. Produce an infographic to explain their findings. 3. Self-Assessment exercise (individual-level)5%n/a
Digital ProjectLecturer will set a real world challenge where the students will demonstrate their coding skills in groups. This assignment will be assessed according to the Challenge Based Learning (CBL) Framework. The framework supports teams to plan and coordinate their work through three interconnected phases, from project initiation to completion. Teams should coordinate and document their work according to the three phases of the CBL Framework. The project will follow 3 key phases: 1. Engage Phase 2. Investigate Phase 3. Act Phase10%n/a
Report(s)Students are required to learn and explore a number of technologies which are used in today’s business environments. They will be asked to choose from any of the future technologies AR/VR, Artificial Intelligence, and blockchains that they have learned and answer a question. Every topic consists of a mix of the following artefacts which they will typically submit as the outcome of the assessment. Produce a written report up to 1 page, (3-400 words) Produce an infographic to explain their findings. Peer Assessment exercise (individual-level)5%n/a
Group laboratoryStudents will complete mixed reality workshops at the Colm Delves Virtual Leadership Lab at DCU Business School during this module. Each student is required to attend the on-campus workshops and make a dedicated Reflective Journal entry on key learning experiences from the workshops.10%n/a
Reflective journalReflection of key observations, learnings, and challenges30%n/a
Group assignmentTeams are set a challenge based on a real-world issue which is designed to provide you with an opportunity to showcase your engagement and understanding of the digital tools and concepts encountered in this module. Teams are asked to develop a solution to the challenge, proposing a high-level design of innovative technology infrastructure, incorporating current and emerging technologies. The solutions should integrate a range of technologies to fulfil specific functions in their design. You should briefly outline how each technology addresses a specific problem and how it relates to the other chosen technologies.30%n/a
Completion of online activityDigital badge completion of on-line curated journey10%n/a
Reassessment Requirement Type
Resit arrangements are explained by the following categories;
RC1: A resit is available for both* components of the module.
RC2: No resit is available for a 100% coursework module.
RC3: No resit is available for the coursework component where there is a coursework and summative examination element.

* ‘Both’ is used in the context of the module having a coursework/summative examination split; where the module is 100% coursework, there will also be a resit of the assessment

Pre-requisite None
Co-requisite None
Compatibles None
Incompatibles None

All module information is indicative and subject to change. For further information,students are advised to refer to the University's Marks and Standards and Programme Specific Regulations at: http://www.dcu.ie/registry/examinations/index.shtml

Indicative Content and Learning Activities

Introduction via Gamification
Learning with and from technology (DCU Futures Partner co-created introduction)

Experimentation via engagement
Opportunity and challenges (DCU Futures Partner experiential exercise) e.g. machine learning, virtual reality

Introduction to coding via practice
Coding languages, techniques and developments

Applied digital tools via reflection
Curated learning journey experiencing and gaining understanding in select technology. Discover what it is and how it could be applied in organisations.

Foresight via scenarios and road mapping
Implications of technology for the future of business and ways of doing business. Technology Road mapping

Indicative Reading List

Books:
  • Global Centre for Public Service: 2018, Foresight Manual - Empowered Futures for the 2030 Agenda, UNDPO Singapore,
  • Agrawal, A., Gans, J., & Goldfarb, A.: 2018, Prediction Machines: The Simple Economics of Artificial Intelligence, Harvard Business Review.,


Articles:
  • D’Aveni, Richard: 2018, The 3-D Printing Playbook, Harvard Business Review, July-August, 521854
  • 2016: Algorithms Need Managers, Too, Jan-Feb, 521855, 1
  • Business Intelligence and Analytics: From Big Data to Big Impact: MIS Quarterly, 36(4), https://doi.org/10.2307/41703503,
Other Resources

  • 1: Website, Microsoft, AI,
  • 418531: 1, Website, Tableau Public Platform,
  • 418532: 1, Software, R Studio,
  • 418533: 1, Learning Platform, Kubicle,

<< Back to Module List View 2024/25 Module Record for SB106