Latest Module Specifications
Current Academic Year 2025 - 2026
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Description The purpose of this module is to enable students to design and publish an online learning activity and also to identify and analyse key issues in the use of ICT in creating or supporting meaningful Learning Environments. Learners will engage in a series of lectures, workshops and ICT practical sessions that will enable the learner to design, develop and critically review an online educational resource (such as a webquest) that can be used in adult and further education. Learners will also reflect on key issues related to the integration of technology (particularly social media, Web 2.0 and Web 3.0 technologies) in education. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Learning Outcomes 1. Identify key features of a digital learning environments 2. Analyse the role of the digital in the design and function of Learning Environments 3. Examine and critically reflect on issues associated with digital learning environment design, development, use and non-use. 4. Appraise and evaluate ICT tools, platforms and devices used to create Learning Environments 5. Design, develop and publish an online learning activity that can be used within adult and/ or further education | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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All module information is indicative and subject to change. For further information,students are advised to refer to the University's Marks and Standards and Programme Specific Regulations at: http://www.dcu.ie/registry/examinations/index.shtml |
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Indicative Content and Learning Activities
Theme 1 Overview of Learning Environments What constitutes a Learning environment?What is the role of ICT in the creation of a learning environment? Why is ICT being promoted in Learning Environments? What are the key issues arising from the use of ICT in Learning Environments? What competencies do Learners/ Teachers/ Trainers need to perform activities or function within an ICT-enabled Learning Environment? Theme 2 Digital Literacies for educators, DigiEduComp, Top tools for learning, intentional tool use, digital skills and competencies. Visitors and Residents framework for social media and learning Theme 3 Open education. Education as a public good. Open educational motives and drivers. Access to education. Open educational resources and copyright. Creative commons licensing. Open educational practices (OEPS). Finding and reusing open materials. Theme 4 Digital video storytelling for learning. Speculative methods, storytelling and storyful approaches. Create videos and games using free and low-cost tools. Mobile video and web-based games. Theme 5 Asking good questions in digital learning environments. Quizzing, polling and question tools. Multiple Choice Questions do and don't's. Evaluating questions. Hinge questions. Retrieval practice. Theme 6 Infographics and graphical organisers for learning. Dual coding theory. Aesthetics and accessibility. Theme 7 Podcasts in education. Audio for learning and professional development. Theme 8 AI in education. Using generative AI to create, curate learning resources. AI for assessment. Problems and perils of AI in education. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Indicative Reading List Books: None Articles: None | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Other Resources None | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||