Latest Module Specifications
Current Academic Year 2025 - 2026
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Description ENI1012 comprises two components: Business 101 (delivered in the first two weeks of term) and Learning Innovation for Enterprise (LIFE) (from Week 3 onwards). Business 101 is an immersive, interdisciplinary introductory experience for all first-year DCU Business School students (750+). Delivered in the first two weeks of term, it uses experiential learning, such as live case studies with actors, VR-based team challenges, and innovative assessment, to move students beyond rote learning toward higher-order thinking, while also supporting early socialisation and their transition to university. Following this, Learning Innovation for Enterprise (LIFE) is a year-long, 10-credit module taken by all first-year DCU Business School students. Beginning in Week 3 of Semester One, LIFE builds on the foundations established in Business 101 by introducing students to how different types of enterprises operate and innovate. The module develops students’ enterprise skills and knowledge through a dynamic mix of lectures, entrepreneurial challenges, teamwork, hackathons, applied projects and guest presentations from industry professionals. Through LIFE, students gain practical insights into the realities of business by examining a wide range of organisational forms, including large corporate enterprises, family businesses, start-up ventures, and social enterprises. They also explore the critical role of innovation, learning how new ideas are developed and transformed into real-world business solutions. The module has received multiple national and international awards for its innovative teaching approach, including the 2022 ECIE Innovation & Entrepreneurship Teaching Excellence Award, shortlisting in the 2022 HE Innovate Awards, the 2020 European Consortium of Innovative Universities Award for Innovation in Teaching and Learning, the 2020 AACSB Innovations that Inspire Award, and the 2020 DCU President’s Award for Excellence in Team Teaching and Learning. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Learning Outcomes 1. 1E37C967-7CAC-0001-F13E-6E326EC063E0 2. Comprehend the language of business – profit, revenue, costs – and perform basic evaluations of business performance in terms of these financial indicators. 5. 1 6. 1E37C967-819A-0001-2FE1-90A01EB91333 7. Explain the dimensions of running a business including marketing, strategy, human resource management and governance. 10. 2 11. 1E37C967-8656-0001-9655-29E017841A2A 12. Discuss at an introductory level the role of investment in business, how businesses can be financed and the implications of financing through debt and equity. 15. 3 16. 1E37C967-8D0A-0001-CBBF-17F71FC81798 17. Understand the fundamentals of effective teams, including optimising team communication, decision-making and creativity. 20. 4 21. 1E37C967-960F-0001-16D0-F640918C1E05 22. Consider contemporary research and insights surrounding the future of the workplace, the workforce, and the nature of work, including the role of technology and remote working. 25. 5 26. 1E37C968-1D02-0001-BF29-1CB051101E85 27. Engage with and reflect on enterprise-related content. 30. 6 31. 1E37C968-1E13-0001-D77C-17B0172052B0 32. Research the social, cultural and economic landscape to identify areas of innovation. 35. 7 36. 1E37C968-23E7-0001-B4ED-47201CC91654 37. Apply idea generation techniques to solve enterprise challenges. 40. 8 41. 1E37C968-259B-0001-32DB-A96F80B91B41 42. Discuss the main concepts and techniques relating to innovation and entrepreneurship. 45. 9 46. 1E37C968-28E7-0001-4EAE-14581FF033B0 47. Work collaboratively in teams to design and produce ‘research-ready’ innovation concepts in response to a client brief. 50. 10 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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All module information is indicative and subject to change. For further information,students are advised to refer to the University's Marks and Standards and Programme Specific Regulations at: http://www.dcu.ie/registry/examinations/index.shtml |
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Indicative Content and Learning Activities
Business What is business; the purpose of business; short history of business; different economic systems. Entrepreneurship and key business terms Nature and purpose of entrepreneurship, costs, profits and risks in business. Management The role and objective of managers and human resource management in business; how are employees motivated; recognising employee stress and managing trade unions; how human resource management impacts on business performance. Marketing What is marketing; how is the function of marketing linked with the accounting function; how can a business connect with its customers. Accounting, Finance and Economics What is accounting; difference between financial accounting and management accounting; what do the profit and loss statements, balance sheet and cashflow statements tell the reader. Difference between debt and equity. Teams What are high performing teams, what are virtual teams. Optimising team creativity, communication, and decision making. Future of work and technology What is the future of work and technology. Business 101 Business 101 is an immersive, interdisciplinary introductory experience for all first-year DCU Business School students. Learning Innovation for Enterprise Understand various types of enterprise including corporate enterprise, small-medium sized enterprise, family business, entrepreneurship and start-ups, and social enterprise and reflect on personal career aspirations. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Indicative Reading List Books:
Articles:
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Other Resources
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