Latest Module Specifications
Current Academic Year 2025 - 2026
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Description Emerging Media Praxis offers a space presenting and analysing trends in emerging media. It will employ an intermedia and historically informed comparative approach for studying emergent media forms. Students will critically investigate emerging media and develop the ability to communicate theoretical insights that will contribute to their practice based work. Through engagement with the course material students will be able to reflect upon the ethical and social implications of developments within the field of state of the art media productions. Students will develop appropriate practice-based research strategies to investigate and ways computational media are embedded in the cultural, aesthetic structures of society. Students will explore both the current practices of media producers in emerging media contexts, along with novel insights about emerging media and the way it affects our lives, families, and businesses. | |||||||||||||||||||||||||||||||||||||||||
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Learning Outcomes 1. present and analyse trends in emerging media 2. reflect upon the ethical and social implications of developments within the field of state of the art media productions 3. develop appropriate practice-based research strategies to investigate and ways computational media are embedded in the cultural, aesthetic structures of society. 4. situate emerging media forms and trends with regard to contemporary commercial, social, and artistic uses 5. communicate theoretical insights that will contribute to practise based work. | |||||||||||||||||||||||||||||||||||||||||
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All module information is indicative and subject to change. For further information,students are advised to refer to the University's Marks and Standards and Programme Specific Regulations at: http://www.dcu.ie/registry/examinations/index.shtml |
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Indicative Content and Learning Activities
Emerging Media Trends Exemplar of media forms showcases and analysed:- Branching Narrative - non-linear Storytelling - Interactive Film Tactile Digital Media Participatory Story, Co-Creation, Civic Media, XR - Augmented Reality/Mixed Reality Experience Industry ( Alternate Reality Gaming/Escape Rooms/Immersive Augmented Theatre / Live Events) Ephemeral Media Storytelling - (snapchat etc) Data Storytelling Location sensitive media. Bio-responsive/Bio-connected Story Frameworks Pleasure / Spectacle / Carnival. Remediation and Remix. Convergence. Place and Space. Embodiment, Haptics and the body as a site of knowledge / interface Who engages - why they engage. Who engages: Defining audiences - usages, demographics and culture. Why engage: uses and gratification, information needs, pleasure, social needs and belonging. Practice Based Research. Understanding practice as research in media creation. Situating and contextualising practice based research artefacts. Ethical and social implications of developments within emerging media productions Understanding emerging media as embedded in the cultural, aesthetic structures of society. Explore both the current practices of media producers in emerging media contexts, along with novel insights about emerging media and the way it affects our lives, families, and businesses. | |||||||||||||||||||||||||||||||||||||||||
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Indicative Reading List Books:
Articles:
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Other Resources
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| While filling in the ATHENA SWAN FORMS - I noticed LOOP readings had gotten ahead of course builder - this edit updates the readings to reflect the most current readings | |||||||||||||||||||||||||||||||||||||||||