Latest Module Specifications
Current Academic Year 2025 - 2026
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Description Using an interdisciplinary approach, this module provides students with an understanding of the theories and practices used in designing interactive experiences with digital media. The content focuses on the fundamentals of Interaction Design (IXD) and User Experience (UX), requiring students to reflect on the opportunities and challenges of human-computer interaction. It adopts industry standard tools and methods for designing, prototyping, user-testing, and collaboration in teamwork. Students should be able to develop the skills required in the industry, and to be able to critically assess third-party interactive design work. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Learning Outcomes 1. Demonstrate knowledge and critical evaluation of theories and applied principles of human-centred design in the assessment and development of user-experience, including HCI interfaces. 2. Be able to identify the main components of UX and interaction design, its pros and cons, and design HCI according to good practices for user-centred interaction design. 3. Create an industry-level design report incorporating details of a product, its interface, interaction, and limitations of design 4. Develop skills required in team work and project development 5. Recognise and implement the appropriate use of prototyping systems and software to create an industry-standard simple UI prototype. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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All module information is indicative and subject to change. For further information,students are advised to refer to the University's Marks and Standards and Programme Specific Regulations at: http://www.dcu.ie/registry/examinations/index.shtml |
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Indicative Content and Learning Activities
Principles & Practice in IXD Focus on designing interactions, not just on designing appearances. IXD Workflows & Industry Stages Learn key methods: goals → personas → interfaces → prototyping → testing Seminar-based IXD, UI, and UX topic exploration Mix theory + practice in themed lectures, group challenges, and iterative projects. Team Dynamics & Project Workflows Build skills transferable to other design contexts and professional practice. Focus on group roles, work processes, and fair delegation. Industry Standard UI/UX Prototyping Use Figma for digital prototyping in the second half of the semester. Portfolio Prototype Design Finish with a well-tested, refined interactive design prototype for a functional domestic device control app. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Indicative Reading List Books:
Articles: None | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Other Resources None | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||