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Module Specifications

Archived Version 2010 - 2011

Module Title Digital World
Module Code CA168
School School of Computing

Online Module Resources

Module Co-ordinatorDr Cathal GurrinOffice NumberL2.42
Level 1 Credit Rating 10
Pre-requisite None
Co-requisite None
Module Aims

The aim of this module is to present the student with an overview of the current state-of-the-art in the world of digital media and the increasing digital nature of the world. The module will address issues of multimedia data creation and storage, including how to capture, encode and store.
Given that capture and storage is only half the problem, the module will also present the student with an overview and an understanding of how to organise multimedia data, how to access the data and how search engines for multimedia data operate. The module includes coverage of these topics as they are applied to the WWW.
Finally, the module will address a number of state-of-the-art concepts in Digital Multimedia and the digital world to give the student an understanding and appreciation of how digital technologies affect all aspects of our lives.

Learning Outcomes
On completion of this module, the student will be able to:
To know and be able to correctly utilise the three areas of technology associated with the Digital World – audio, images and video
To know how to utilise the three key areas of technology in order to support digital entertainment.
To understand and be able to apply the three key areas of technology to support digital business and e-commerce.
To know, to evaluate and to be able to correctly apply the technologies required for organising information in the digital world and in digital libraries.
To understand at an overview level, how search engines can operate over text and multimedia data, to provide retrieval facilities and how this can be applied to digital libraries.
To know about, to appreciate and to utilise many of the key digital technologies that affect our lives today and into the future. These technologies are; Mobile Media Access (MP3, MP4), Personal Media Organisation, Digital TV, Collaborative, Haptic and Tactile Information Access, Blogging & Social Networking, Human Digital Memories, Gaming, Virtual Reality, Digital Homes and Digital Education, Location aware archives (GPS & RFID), Multisensory computing and sensor networks.

Indicative Time Allowances
Lectures 30
Tutorials 0
Laboratories 12
Seminars 6
Independent Learning Time 102

Total 150
Assume that a 10 credit module load represents approximately 150 hours' work, which includes all teaching, in-course assignments, laboratory work or other specialised training and an estimated private learning time associated with the module.

Indicative Syllabus
Continuous Assessment50% Examination Weight50%
Indicative Reading List


-Multi-media : Making it work (6th ed), Ted Vaughan,

-How to Build a Digital Library, by Ian H. Witten & David Bainbridge. The Morgan Kaufmann Series in Multimedia Information and Systems.

Programme or List of Programmes
BSSAStudy Abroad (DCU Business School)
BSSAOStudy Abroad (DCU Business School)
ECBSc in Enterprise Computing
ECSAStudy Abroad (Engineering & Computing)
ECSAOStudy Abroad (Engineering & Computing)
HMSAStudy Abroad (Humanities & Soc Science)
HMSAOStudy Abroad (Humanities & Soc Science)
SHSAStudy Abroad (Science & Health)
SHSAOStudy Abroad (Science & Health)