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Module Specifications

Archived Version 2019 - 2020

Module Title Digital World Exam Element
Module Code CA168
School School of Computing

Online Module Resources

Module Co-ordinatorProf Alan SmeatonOffice NumberL2 39A
NFQ level 8 Credit Rating 5
Pre-requisite None
Co-requisite None
Compatibles None
Incompatibles None
Description

The aim of this module is to present the student with an overview of the current state-of-the-art in the world of digital media and the increasing digital nature of the world. The module will address issues of multimedia data creation and storage, including how to capture, encode and store. Given that capture and storage is only half the problem, the module will also present the student with an overview and an understanding of how to organise multimedia data, how to access the data and how search engines for multimedia data operate. The module includes coverage of these topics as they are applied to the WWW. Finally, the module will address a number of state-of-the-art concepts in Digital Multimedia and the digital world to give the student an understanding and appreciation of how digital technologies affect all aspects of our lives.

Learning Outcomes

1. To know and be able to correctly utilise the three areas of technology associated with the Digital World - audio, image and video
2. To understand at an overview level, how search engines can operate over text and multimedia data, to provide retrieval facilities and how this can be applied to libraries of digital multimedia data.
3. To know, to evaluate and to be able to correctly apply the technologies required for organising information in the digital world and in digital libraries.
4. To understand the key technologies for environmental sensing and sensing the person.
5. To know how to utilise the three key areas of technology in order to support digital entertainment.
6. To understand and be able to apply the three key areas of technology to support digital business and e-commerce.
7. To know about, to appreciate and to utilise some of the key digital technologies that affect our lives today and into the future. These technologies are: Personal Media Organisation, Digital TV, Collaborative, Information Access, Blogging & Social Networking, Human Digital Memories, Gaming, Virtual Reality, Multisensory computing and sensor networks.



Workload Full-time hours per semester
Type Hours Description
Seminars10Guest seminars
Lecture24No Description
Lecture20Supervised laboratory sessions
Independent Study196No Description
Total Workload: 250

All module information is indicative and subject to change. For further information,students are advised to refer to the University's Marks and Standards and Programme Specific Regulations at: http://www.dcu.ie/registry/examinations/index.shtml

Indicative Content and Learning Activities

None
Assessment Breakdown
Continuous Assessment0% Examination Weight100%
Course Work Breakdown
TypeDescription% of totalAssessment Date
Reassessment Requirement
Resit arrangements are explained by the following categories;
1 = A resit is available for all components of the module
2 = No resit is available for 100% continuous assessment module
3 = No resit is available for the continuous assessment component
Unavailable
Indicative Reading List

  • Ted Vaughan: 0, CoreMultimedia : Making it work, 6, Osborne,
  • Ian H. Witten & David Bainbridge: 0, How to Build a Digital Library,
Other Resources

1221, Various resources identified during lectures, 0, Various Resources,
Programme or List of Programmes
ECBSc in Enterprise Computing
ECSAStudy Abroad (Engineering & Computing)
ECSAOStudy Abroad (Engineering & Computing)
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