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Module Specifications

Archived Version 2021 - 2022

Module Title
Module Code
School

Online Module Resources

NFQ level 8 Credit Rating 5
Pre-requisite None
Co-requisite None
Compatibles None
Incompatibles None
Description

The purpose of this module is to enable students to design and publish an online learning activity and also to identify and analyse key issues in the use of ICT in creating or supporting meaningful Learning Environments. Learners will engage in a series of lectures, workshops and ICT practical sessions that will enable the learner to design, develop and critically review an online educational resource (such as a webquest) that can be used in adult and further education. Learners will also reflect on key issues related to the integration of technology (particularly social media, Web 2.0 and Web 3.0 technologies) in education.

Learning Outcomes

1. Identify the key elements of a technology-enabled Learning Environment
2. Analyse the role of ICT in the creation of Learning Environments
3. Examine and critically reflect on issues associated with using ICT (particularly social media, Web 2.0 and Web 3.0 technologies) to create Learning Environments
4. Appraise and evaluate ICT tools used to create Learning Environments
5. Design, develop and publish an online learning activity that can be used within adult and/ or further education



Workload Full-time hours per semester
Type Hours Description
Lecture16No Description
Laboratory8No Description
Assignment Completion50No Description
Independent Study51No Description
Total Workload: 125

All module information is indicative and subject to change. For further information,students are advised to refer to the University's Marks and Standards and Programme Specific Regulations at: http://www.dcu.ie/registry/examinations/index.shtml

Indicative Content and Learning Activities

Theme 1
Overview of Learning Environments What constitutes a Learning environment?What is the role of ICT in the creation of a learning environment? Why is ICT being promoted in Learning Environments? What are the key issues arising from the use of ICT in Learning Environments? What competencies do Learners/ Teachers/ Trainers need to perform activities or function within an ICT-enabled Learning Environment?

Theme 2
Current Issues in creation of Learning Environment: Pedagogy, Accessibility, e_Safety, Digital Natives versus Digital Immigrants, Flexibility, Interactivity

Theme 3
How to design and implement an online activity (such as WebQuest) - Planning site Overview - Story boarding the website - Selecting Tool, Deciding on Content, Implementing your design, Testing and evaluation.

Theme 4
Focus on Pedagogy in technology-enabled Learning Environments (Constructivism/ Collaborative Learning/ Independent Learning/ Multiple Intelligence Theory/ Communities of Practice and Communities of Learners)

Theme 5
Focus on Aesthetic in technology-enabled Learning Environments - Graphic Design - Principles of Graphic Design in online medium (Balance and Emphasis/ Simplicity/ Alignment/ Contrast and Consistency)

Theme 6
Multimedia - Exploring the use of Video/ Animation/ Audio/ Graphics/ Images in online Learning Environments

Theme 7
Practical Skills Training - Workshops on use of software such as Google sites/ Hot Potatoes in the formation and publication of an online learning activity (such as WebQuest)

Assessment Breakdown
Continuous Assessment% Examination Weight%
Course Work Breakdown
TypeDescription% of totalAssessment Date
Reassessment Requirement
Resit arrangements are explained by the following categories;
1 = A resit is available for all components of the module
2 = No resit is available for 100% continuous assessment module
3 = No resit is available for the continuous assessment component
Unavailable
Indicative Reading List

  • Holland, C. & Judge, M. 2013, Future learning spaces: Learning 2.0 in Higher Education: A review of the potential and practice of integrating Web 2.0 technologies in teaching and learning in the context of Higher Education., IGI Publications: 0,
  • Holland, C. & Mulcahy, C. 2013, Education that Matters, Information and Communications Technology and Development Education., Peter Lang: 0,
  • Holland, C. 2012, n/a, Re-imagining ICT-enabled learning for the 21st century: A discussion on Web 2.0 technologies, Learning 2.0 and ICT-enabled social inclusion/ exclusion in education., Sofia University Press, Bulgaria: 0,
  • Holland, C: 2009, Lecture Notes Creating Learning Environments using ICT, DCU,
  • Graetz, K.A., 2006, The Psychology of Learning Environments: Learning Spaces, ed. Diana G. Oblinger Ed., e-book, EDUCAUSE available at http://www.educause.edu/learningspaces/: 0,
  • Seely Brown, J. and Duguid, P: 2000, The Social Life of Information, Boston: Harvard Business Press,
  • Long, L and Long , N. 2002, Computers, New Jersey: Prentice Hall: 0,
  • Collis, B. and Moonen, G. 2001, Flexible Learning in a Digital World, Kogan: 0,
Other Resources

None
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