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Module Specifications

Archived Version 2011 - 2012

Module Title Visions for Emerging Technologies
Module Code ES515
School 79

Online Module Resources

Module Co-ordinatorDr Yvonne CrottyOffice NumberCA117
NFQ level 9 Credit Rating 15
Pre-requisite None
Co-requisite None
Compatibles None
Incompatibles None
Description

Participants examine ways of using social media in teaching learning and creative enquiry. Key principles of usability, accessibility and copyright will be explored. Participants will learn how to express ideas using different forms of representation.

Learning Outcomes

1. Examine ways of using social media in teaching and learning.
2. Critically reflect on the design and application of social media for learning.
3. Discuss how social media can promote innovation in learning and teaching.
4. Describe the key elements required for the design of an interactive artefact.
5. Present ideas using a storyboard.
6. Discuss the need to consider copyright.
7. Evaluate an e-learning artefact/resource using usability and accessibility principles.
8. Articulate own professional values and motivation.
9. Demonstrate practical skills in the development of e-learning.
10. Reflect on own learning through in class presentations and through the use of online technologies.



Workload Full-time hours per semester
Type Hours Description
Lecture16Usability, Copyright, and emerging technolgies
Online activity6Wimba Class sessions
Lecture6Storyboarding
Online activity36No Description
Online activity24Reflective Journals
Assignment Completion8Storyboard
Independent Study91No Description
Total Workload: 187

All module information is indicative and subject to change. For further information,students are advised to refer to the University's Marks and Standards and Programme Specific Regulations at: http://www.dcu.ie/registry/examinations/index.shtml

Indicative Content and Learning Activities

Storyboarding.
Planning and design of storyboard.

Usability.
Usability and Accessibility issues in design.

New Media
Social networking. Interactive media.

Ethical issues.
Copyright and ethical issues.

Digital Interactive Media
Creative narratives with new media. Forms of representation

Authoring tools.
Introduction to tools and technologies.

Reflection.
Journal writing. Communication of values and motivation.

Assessment Breakdown
Continuous Assessment100% Examination Weight0%
Course Work Breakdown
TypeDescription% of totalAssessment Date
Reassessment Requirement
Resit arrangements are explained by the following categories;
1 = A resit is available for all components of the module
2 = No resit is available for 100% continuous assessment module
3 = No resit is available for the continuous assessment component
Unavailable
Indicative Reading List

  • Nielsen, J: 2000, Designing Web Usability, Peachpit Press,
  • Thomas, G.: 2009, How to do Your Research Project, Sage Publications,
  • Shneiderman, B.: 2003, Leonardo's Laptop: Human Needs and the New Computing, MIT Press, Boston,
  • Tumminello, Wendy.: 2004, Exploring Storyboarding., Delmar,
  • Williams, R.: 2008, The Little Mac Book, PeachPit Press.,
  • Kelsey, T.: 2010, Social Networking Spaces: From Facebook to Twitter and Everything In Between., Apress,
  • Eisner, E.: 2005, Reimagining Schools: The Selected Works of Elliot W. Eisner, Routledge,
  • Alexander, B: 2011, The New Digital Storytelling: Creating Narratives with New Media., Praeger.,
  • Wenger, E.: 1999, Communities of practice : learning, meaning, and identity, Cambridge University Press,
  • Johnson., R.: 2009, Developing Portfolios in Education:, Sage,
  • Cambridge, D.: 2010, e-Portfolios for Lifelong Learning and Assessment, John Wiley & Sons,
  • Dewey, J.: 2007, How We Think, Standard Publications,
Other Resources

None
Programme or List of Programmes
GEMEGDip in Education & Training Management
MEMEMSc in Ed. & Training Mgt (eLearning)
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